AURA Co-founder / CEO
XR interface experiences for engaging geospatial information, urban and natural systems — hydrological networks and urban fabrics. Alpha launched. Exhibited at Augmented World Expo 2024.
Production-ready 3D environments created from original architectural designs. Available for licensing, adaptation and custom development for film, television, virtual production and science-fiction worlds.
A working archive of speculative structures — megaform, terrain, sanctum and artifact — composed as film frames rather than drawings. Fractal systems organize the mass across scales; terrain is treated as a structural member, not a site. Each entry is a single moment of a building that behaves like geology.
Frames materialize on approach and dissolve on exit. Weighting is non-uniform: emphasis is structural, not chronological.
Jack Oliva-Rendler is an architect and design technologist working between tectonic form, ecological systems and the image — fractal geometry, digital twins and geospatial worlds built as environments you can enter.
Trained at SCI-Arc and the Harvard Graduate School of Design, his practice runs on a single conviction: architecture is a system of relationships across scales, and algorithms are how those relationships become visible. Fractal formulas orchestrate organization from the aggregate to the aperture. Geospatial data turns terrain from site into structural member. What results reads less like a building on a landscape and more like a landscape that has learned to hold occupation.
That work runs in parallel across practice and infrastructure — co-founding AURA to build XR interfaces for engaging hydrological systems and urban fabrics; directing the AEC Industry Cluster at the California Center for Climate Change on digital twins with NASA JPL, USGBC and the Baldwin Hills Conservancy; designing megastructures at Morphosis; modeling interdependent infrastructures at Metabolic Studio; and teaching GIS, Rhino, Grasshopper and fractal workflows to inner-city students at LATTC.
The frames archived here descend from Helios Arc — first-place winner of the Mars City Design 2018 Urban Design category, judged by NASA Johnson Space Center, NASA JPL, Boeing and the Dassault Systèmes US Foundation. He is the author of Terrestrial Architecture.
XR interface experiences for engaging geospatial information, urban and natural systems — hydrological networks and urban fabrics. Alpha launched. Exhibited at Augmented World Expo 2024.
Geospatial Consortium for Los Angeles with NASA and JPL. Digital twin workshops with USGBC. Three-mile corridor with the Baldwin Hills Conservancy in collaboration with Supervisor District 2.
Modeling cartographies in GIS — identifying interdependent infrastructures and environmental systems.
Developed a software workflow and curriculum for digital twin model construction — comprehensive environment models enabling multi-layered, inter-operable design decisions and community conversation. Schematic design for house construction in San Diego and an ADU.
Design team for a large-scale megastructure project: drawings, diagrams, and the maintenance and generation of parametric algorithms. Previously intern, 2019.
GIS workshops, drafting instruction, game-engine geospatial platform for visualizing interventions, parametric design with shape grammar, curriculum development.
GIS, Rhino 3D and parametric Grasshopper workflows — cutting-edge design technology for inner-city students. Executive Advisor to the Architecture and Environmental Design department since 2017.
Fractal Architecture: 4+ hours integrating fractal-simulating software with 3D modeling practice. Fractals as system design — algorithms orchestrating relationships across scales and dimensions.
Grasshopper and Pufferfish workshop on orthogonal, cubic and rectangular geometric systems — clustering, scaling, dispersion, subdivision — plus Mandelbulb 3D fractal formation and mesh export to Rhino.
Game-engine visualization, photogrammetry consultation, lesson plan development.
Fabrication shop: laser cutting, 3D printing, model production.
Drafting, 3D site modeling, rendering, landscape design, algorithm development.
Container Yard — AIA Award, Excellence in Architectural Design. A Sanctuary Joining Two Congregations. Garden Villas / City on a City.
Airport proposal, schematic design, animation. Research: Crafting a New Arts District — urban interdependency model presented to LA City Planning.
A+D Museum Shelter Exhibition, Wilshire Tower — American Architecture Award, The Chicago Athenaeum. Drone mapping, modeling, structural coordination.